POV-Ray : Newsgroups : povray.general : focal blur at great distances : Re: focal blur at great distances Server Time
5 Nov 2024 15:51:13 EST (-0500)
  Re: focal blur at great distances  
From: Greg M  Johnson
Date: 4 Mar 2003 09:42:28
Message: <3e64bb54$1@news.povray.org>
Someday I'll release lots of my blob characters (as if people were dying to
get their hands on them, I know).  But what I really meant is that I had :

i)  a focal_point set up at a variable called LOOK_AT, and

ii) an object{diff2 translate LOOK_AT}  , where diff2 was a union of a
50-component blob and some eyeballs spheres, with who knows how many
translate statements.

I'm not making a general statement about blobs where say  sphere{0,2,1} does
end up not centered at <0,0,0>, which I believe is the reason for your
curiosity.  I'm saying that my diff2 code is so messy that perhaps its
center wasn't near <0,0,0>.


"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3e64acac$1@news.povray.org...
>
> Sounds odd. Can you post a minimal scene that allows switching between a
blob
> and a sphere?
>
>


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